Alec lives under a repressive society that monitors his every movement, while working at the central avatar store where customers can design and be their idealised online persona; a symbol of the EyeLight based technological revolution that Alec viscerally resists. His isolation is punctured by the arrival of Jade, an equally rebellious figure but one who plays the system far more strategically. Their unfolding forbidden relationship will push the two of them to the very brink. Meanwhile, the politically motivated gameshow, known as ‘The Draw’, rapidly increases in popularity, ominously evolving into an all too real hunt which threatens the desperate contestants′ lives all in the name of entertainment.
Twenty years ago, believing she was doomed, Irma took a trip to Greece. Today, she retraces that journey, accompanied by three young men. From island to island, between sky and sea, the travelers read, listen and live, carried by a longing for beauty and